With over four years of visual art and design experience, I have merged my plethora of skills to continue pursuing UX research & design. Passionate about human-centered design, I am interested in the relationship between humans and technology, and how this continues to shape our future.
As a creative, I have always been drawn to design, and more
recently discovered the power of empathy. I strive to
empathize and
discover design opportunities by talking, observing and
immersing myself with users. By understanding users and other stakeholders, I carefully
select UX research and design methods to pursue.
Build a more robust technology enabling student and faculty efficiency
and involvement post-pandemic at universities?
The Ah-Where
system embedded throughout universities is a data-tracking system that
encompasses several mediums of use, from in the moment to the future.
It embraces efficiency and convenience. The Ah-Where system is
composed of already existing technologies like card-swiping, but also
introduces sensors to fill any data collection gaps. This granular
data will not only inform future critical decisions for being carbon
neutral but will also provide live updates of capacity, cleanliness
and reserving space to communication platforms already used by
universities.
This concept was developed based on primary
and secondary research conducted within an interdisciplinary
team-based class at the University of Illinois at Chicago. Various
design research methods were implemented, including market research,
user persona development, strategic surveying and human-human
interviewing.
Build a more robust technology enabling student and faculty
efficiency and involvement post-pandemic at universities?
The
Ah-Where system embedded throughout universities is a
data-tracking system that encompasses several mediums of use,
from in the moment to the future. It embraces efficiency and
convenience. The Ah-Where system is composed of already existing
technologies like card-swiping, but also introduces sensors to
fill any data collection gaps. This granular data will not only
inform future critical decisions for being carbon neutral but
will also provide live updates of capacity, cleanliness and
reserving space to communication platforms already used by
universities.
This concept was developed based on
primary and secondary research conducted within an
interdisciplinary team-based class at the University of Illinois
at Chicago. Various design research methods were implemented,
including market research, user persona development, strategic
surveying and human-human interviewing.
Build a fun educational app used as an educational supplement in
curriculum.
BioBug is an app that is designed to go
along with STEM curriculum for ages 10 to 13. This is meant to add
an interactive "gamified" aspect of learning.
Visual checkpoints and accomplishments make these
learning goals approachable by children to get engaged.
Build a more robust technology sparking student engagement and
involvement while adhering to public health safety precautions?
SponMo stands for spontaneous moments enabling the
student to find friends based on similar majors, extracurricular
activities, languages and even favorite foods.
The
incentive is that the user is only matched to someone who is on at
the moment, matching shared interests. Users are both prompted to
suggest topics of conversation based on their interests.